If you use the above example and a level 5 Dragon Claw for a Finishing Move you will gain +750% (70% + 680%) Damage. If you instead attack an enemy with a level 11 Cobra Strike gaining 1 more charge for the maximum of three, then attack with a Finishing Move you will now gain +680% damage and 90% life stealing. You attack a target twice with a level 13 Tiger Strike gaining two charges, using a Finishing Move now will give you +680% Damage. You can mix and match charges, for example: These bonuses are dependent on the amount of charges you have, and from what skill each of those charges came from. To be dual claw wielding, then max out Claw Mastery and Fade, especially for the Uber’s fight in every other circumstance. It should be better not to use Dragon Talon. Theres no advantage in one-on-one with strong monsters. You gain all the benefits listed in the Finishing Move plus any bonus you may have from Charge-up Skills. This D2R 2.4 Assassin build by MacroBioBoi is a Uber killer, it’s going to be an elite sniper, you have basically a fake teleport with Dragon Flight, but the skills we are going to max out are Tiger Strike and Dragon Claw. Diablo 2 Resurrected Dragon Tail/Tiger Strike Assassin This build is safe and efficient, with low demand for equipment. Each finishing attack consumes one charge from every accumulated charge-up skill. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Finishing Moves are attacks that add a powerful extra affect while discharging the amount of "charges" currently accumulated through a Charge-up Skill.Īssassins and Druids have Charge-up Skills, but only the Assassin also has Finishing Moves which can significantly enhance the effect.Ī Finishing Move doesn't just trigger the release of the accumulated charges - it also adds a powerful effect of its own.
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